Higher Dimensional Geometry Math


A discussion of rotation, levitation, wheels, and bodies of water. Classification of "rotatopes" (cubes, spheres, and cylinders), and a Java applet to visualize projections and intersections of the shapes. Includes book reviews, a glossary, link








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Higher Dimensional


  • Hyper Dimensia - Tutorial which aims to give readers an understanding geometry of the higher dimensional fourth dimension by having them use geometry a java applet to higher dimensional rotate a cube and geometry a hypercube to see multiple views higher dimensional of the geometry shapes at once.
  • HyperCube by Harmen - A short introduction to the fourth dimension, plus math a hypercube geometry java applet game.
  • Thinking 4-d - Focuses on helping the reader to conceive of higher dimensional the geometry fourth spatial dimension, and in particular discusses higher dimensional hypercubes and geometry hyperspheres.
  • Miscellaneous Mathematical Musings - Introduction to dimensions, multi-dimensional geometric units, and formulas math for calculating higher-dimensional phenomena.
  • Fourth Dimension: Tetraspace - A discussion of rotation, levitation, wheels, and bodies geometry of water. math Classification of "rotatopes" (cubes, spheres, and geometry cylinders), and a Java math applet to visualize projections geometry and intersections of the shapes. Includes math book reviews, geometry a glossary, link
  • Hyperspace Travel - Images and animations of a couple of four-dimensional math objects, along geometry with the math and source code math used to produce them. geometry Links to software to math interactively visualize four-dimensional objects.
  • Hyperspace Structures - Exploring the Fourth Dimension - Introduction to the hypercube, hyper-torus, and approximation to geometry the hypersphere. math Page includes mpeg movie geometry clips to illustration the math various objects.
  • Hypercube's homepage - Philosophy, math, and cosmology related to the fourth dimension.
  • Four-Space Visualization of 4D Objects - Mathematical and computer programming oriented approach. Discusses wireframe math rendering and math ray-tracing.


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